Chris Burns | WW2 Army Boot
A WW2 Army Boot 3D model by Chris Burns
Army, Boot, Leather, Shoe, WW2, Soldier, 3D, Model, ZBrush, Maya
558
bp-nouveau,portfolio_page-template-default,single,single-portfolio_page,postid-558,admin-bar,no-customize-support,qode-listing-1.0.1,qode-social-login-1.0,qode-news-1.0,qode-quick-links-1.0,qode-restaurant-1.0,,qode-title-hidden,qode_grid_1300,qode-content-sidebar-responsive,qode-theme-ver-12.1,qode-theme-bridge,bridge,wpb-js-composer js-comp-ver-5.4.2,vc_responsive,elementor-default,elementor-kit-805
Date
Category
3D Artwork
Tags
Army, Boot, Houdini, Soldier, Substance Painter, Zbrush

WW2 Army Boot

Here is a WW2 ear Army Boot model as worn by US paratroopers. I wanted to create something a bit less hard-edged than my previous Binocular Model. I created the mesh in Zbrush following technics of Dan McGrath https://www.youtube.com/watch?v=xtGEghClPsw

Starting with a super low poly mesh of the whole foot shaped boot, Subdividing, then slicing up the separate panels, then Z remodelling them.

I used the insert curve tool to add the Eyelets as well as the stitching details which can be downloaded for free from BadKing.com.au courtesy of Cliff Schonewill https://www.badking.com.au/site/shop/clothing-attire/stitches-brush-setby-cliff-schonewill/

The studs on the base of the sole are a standard IMM brush and the laces were also a free insert mesh from BadKing.com.au then modified to fit the Eyelets https://www.badking.com.au/site/shop/clothing-attire/laces-brush/

Once the modelling was finished, I exported an FBX and used Houdini for the first time to generate a poly reduced version and automatically UV each piece. I then opened up the reduced model in Maya and used Headus UVlayout to tidy up and pack the UV shells. I textured the boot in Substance Painter.

No Comments

Post A Comment

Skip to toolbar