Chris Burns | Chris Burns | 3D Artist, Animator & Unity Developer
Learn more about Chris Burns, an experienced 3D artist, animator, and Unity developer with a background in games, AR/VR, and educational media. Explore his creative journey and technical expertise.
Chris Burns, 3D artist, animator, Unity developer, game developer, AR/VR artist, technical artist, educational media, game design, Australian artist
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Chris Burns is a versatile 3D Artist, Animator and C# developer, specialising in creating prototypes, games, and tools for Unity. With a diverse background spanning indie development, AAA titles, and educational media, Chris combines technical expertise with artistic vision to deliver innovative and polished projects.

 

Starting his career at Bluetongue Entertainment, Chris contributed to Wii, PS2, PS3 and Xbox games for major brands and original IPs, gaining invaluable experience in large-scale production. He later co-founded the indie studio Three Phase Interactive, where he led the development and successful launch of Stunt Star: The Hollywood Years and Defect: SDK on PC, Mac, and Linux.

 

At Twobulls, Chris expanded his skillset working with Weyo on family-focused AR and mobile projects such as Sesame Street Yourself and Oddbods. Within Twobulls’ family games division, Twomoos, he contributed to numerous early education titles, leveraging his talents in digital art, 2D/3D animation, and 3D modelling across engines like Unity, Cocos, and Unreal Engine, as well as various VR platforms.

 

Chris excels at bridging the gap between artistic creativity and technical implementation. His passion lies in developing effective solutions to production challenges, with a strong eye for detail and troubleshooting. Beyond game development, he has extensive experience with 3Ds Max, Maya, Adobe Creative Suite, and BIM modelling tools such as Revit and Lumion. A natural collaborator and mentor, Chris thrives in team environments and enjoys fostering growth and innovation.

Chris Burns