Chris Burns | Stunt Star: The Hollywood Years
Stunt Star is a physics-driven mobile stunt game where players crash, burn, and launch their way through outrageous Hollywood scenes. I contributed 3D models, animation, and Unity development to this slapstick action game.
Stunt Star game, Hollywood stunt game, physics stunt game mobile, Unity mobile game, 3D animation mobile game, Three Phase Interactive, ragdoll stunt game, mobile crash simulator, indie game development, Stunt Star Android iOS
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Date
Category
Animation, Games, Illustration
Tags
3D animation mobile game, Android, Flash, Game Art, Hollywood stunt game, indie game development, iOS, mobile crash simulator, physics stunt game mobile, ragdoll stunt game, Stunt Star, Stunt Star Android iOS, Stunt Star game, Stunt Star: The Hollywood Years, Three Phase Interactive, Unity, Unity mobile game, Windows Mobile

Stunt Star: The Hollywood Years

Studio: Three Phase Interactive
Platforms: iOS, Android, Windows Mobile
Role: Illustrator, Animator, Game Developer
Tools: Unity, Flash

 

Stunt Star is a physics-based mobile game that lets players experience the outrageous highs (and hilarious crashes) of a Hollywood stuntman’s chaotic career. With each stunt, you’ll fly through flaming hoops, leap over exploding buses, and attempt the most daring jumps imaginable—all in pursuit of the perfect shot.

 

Released in late 2012, Stunt Star was the debut project from Three Phase Interactive. The game was developed for iOS, Android and Windows Mobile.

 

My Contributions:

Illustration and Animation of stunt vehicles, Items, and in-game characters. Implementing gameplay systems in Unity, including physics tuning and visual effects. Trailer creation.

Level design and testing.

 

Highlights:

Hilarious crash-based gameplay with dynamic physicsVariety of customizable stunt vehicles

 

Challenging level-based design with collectible rewardsGained recognition on app stores for its fun gameplay loop and style

 

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