Chris Burns | Wagon Scene
Chris Burns is an experienced Animator and 3D Generalist with a versatile background in AAA games, indie development, AR/VR, and educational media. From co-founding indie studio Three Phase Interactive to developing family-focused mobile and AR experiences at Twobulls, Chris blends technical expertise and artistic skill to deliver creative, high-quality work across platforms.
Chris Burns, 3D Generalist, Animator, Unity Developer, Unreal Engine Artist, Game Developer Australia, AR Developer, VR Artist, Educational Games, Indie Game Developer, Stunt Star, Defect SDK, Sesame Street Yourself, Twobulls, Twomoos, Cocos Creator, 3Ds Max, Maya, Revit, Lumion, Digital Art, 3D Modelling, 2D Animation, Bluetongue Entertainment, Weyo
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Date
Category
3D Artwork
Tags
3D Modelling, CGMA, Concept Art, Maya, Old West, Stylized, Substance Painter, Wagon, Zbrush

Wagon Scene

Here is my scene from the 6-week short course ‘Intro to Production Modeling’ with Juan Pablo Chen. We chose one scene from a collection of stylised concept artworks and worked on modelling, texturing, and rendering it over the length of the course. I’d highly recommend the course, Juan as a great instructor with many useful time-saving tips. This concept was from Room 8 Studio, more details can be found on my Artstation Page

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