Chris Burns | Portfolio Tags robot programming gameplay
Chris Burns is an experienced Animator and 3D Generalist with a versatile background in AAA games, indie development, AR/VR, and educational media. From co-founding indie studio Three Phase Interactive to developing family-focused mobile and AR experiences at Twobulls, Chris blends technical expertise and artistic skill to deliver creative, high-quality work across platforms.
Chris Burns, 3D Generalist, Animator, Unity Developer, Unreal Engine Artist, Game Developer Australia, AR Developer, VR Artist, Educational Games, Indie Game Developer, Stunt Star, Defect SDK, Sesame Street Yourself, Twobulls, Twomoos, Cocos Creator, 3Ds Max, Maya, Revit, Lumion, Digital Art, 3D Modelling, 2D Animation, Bluetongue Entertainment, Weyo
195
bp-nouveau,archive,tax-portfolio_tag,term-robot-programming-gameplay,term-195,wp-theme-bridge,qode-listing-1.0.1,qode-social-login-1.0,qode-news-1.0,qode-quick-links-1.0,qode-restaurant-1.0,,qode_grid_1300,qode-content-sidebar-responsive,qode-theme-ver-12.1,qode-theme-bridge,bridge,wpb-js-composer js-comp-ver-5.4.2,vc_responsive,elementor-default,elementor-kit-805

OVO Planet Engineer Type: PrototypeRole: 3D Artist / Animator / DeveloperEngine: Unity Tools: ZBrush, Maya, Substance Painter OVO: Planet Engineer is a prototype for a 3D exploration and learning game where players control OVO, a curious alien owl sent to polluted planets to clean up trash and rescue...