Chris Burns | WW2 Army Boot
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Date
Category
3D Artwork
Tags
Army, Boot, Houdini, Soldier, Substance Painter, Zbrush

WW2 Army Boot

Here is a WW2 ear Army Boot model as worn by US paratroopers. I wanted to create something a bit less hard-edged than my previous Binocular Model. I created the mesh in Zbrush following technics of Dan McGrath https://www.youtube.com/watch?v=xtGEghClPsw

Starting with a super low poly mesh of the whole foot shaped boot, Subdividing, then slicing up the separate panels, then Z remodelling them.

I used the insert curve tool to add the Eyelets as well as the stitching details which can be downloaded for free from BadKing.com.au courtesy of Cliff Schonewill https://www.badking.com.au/site/shop/clothing-attire/stitches-brush-setby-cliff-schonewill/

The studs on the base of the sole are a standard IMM brush and the laces were also a free insert mesh from BadKing.com.au then modified to fit the Eyelets https://www.badking.com.au/site/shop/clothing-attire/laces-brush/

Once the modelling was finished, I exported an FBX and used Houdini for the first time to generate a poly reduced version and automatically UV each piece. I then opened up the reduced model in Maya and used Headus UVlayout to tidy up and pack the UV shells. I textured the boot in Substance Painter.