THAT IS A TASTY BURGER! Here is a stylised Burger asset I made in Zbrush. I wanted to experiment with creating a simple enough object that would require multiple modelling techniques. It was a really fun asset to make and I wanted to be able to...

Oddbods Oddlife Oddbods Oddlife is a mobile AR kids game that teaches daily routines with fun interactive games and videos. The app utilizes face-tracking technology to show the player as all of the Oddbods cast. This project required mostly texturing work as the majority of the...

Sesame Street Yourself Working with Two Bulls & Weyo I had the opportunity to be involved in the creation of a Sesame Street face AR mobile game. The game uses the new face-tracking technology on the iPhone 11x to render a 3D mask your favorite Sesame...

Wagon Scene Here is my scene from the 6-week short course ‘Intro to Production Modeling’ with Juan Pablo Chen. We chose one scene from a collection of stylised concept artworks and worked on modelling, texturing, and rendering it over the length of the course. I’d highly...

Search and Rescue Robot My entry for the Sketchfab #RobotTextureChallenge. I imagined this robot would serve as a search and rescue drone. Based on "Riding Robot" by Paul Hoekstra, and "Robot SF-U Vs" by Paul Chambers licensed under CC Attribution-ShareAlike. [sketchfab id="b0ddfb7ef7774720b04e83e4b1f346c1" start="1" spin="1" controls="0"]  ...

4WDmini I've always been a fan on mini four-wheel drives, like the Suzuki Jimny and Daihatsu Rocky. I decided to create my own in a slightly toony style, completely in ZBrush. Check out my Artstation page for a breakdown of the build process! [sketchfab id="df085aae8098498c9015781fc97f9383" start="1" spin="1"...

WW2 Army Boot Here is a WW2 ear Army Boot model as worn by US paratroopers. I wanted to create something a bit less hard-edged than my previous Binocular Model. I created the mesh in Zbrush following technics of Dan McGrath https://www.youtube.com/watch?v=xtGEghClPsw Starting with a super low poly...

Binoculars Minox Hard edge modelling in Zbrush, Textured in Substance Painter and rendered in Marmoset Toolbag 3 Buy my product   [sketchfab id="96e25ed8c01c444099cc31ec9b9aaca6" start="1" spin="1" controls="0"]...

1858 Remington Revolver Modelled in Maya and textured in Substance Painter, here is a Remington revolver. When I was searching for pistol reference images, this one really stood out to me with its various metals and unique design.   [sketchfab id="91c31ba621a94e43b6347fe18ecde1fd" start="1" spin="1" controls="0"] Loading...

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